3D GENERALIST

 CONCEPT DESIGN, MODELING, SCULPTING, TEXTURES, BAKING,  LIGHTING, RENDER, COMPOSITING...


LATEST WORKS

Client: Game Pill Inc, Ontario, Canada

Work position: Independant 3D artist (Concept design, modeling, sculpting, uvs, normals, baking high to low, textures, alphas maps, and renders)

Worked assets: armors, weapons, creatures, enviroment assets, textures, and skins.

Projects: Battle Mogs, House of sparta, and Hangry

Due to confidentiality contract, I can´ t show the creation process of these pieces, but please take a look at them on the Artstation client's pag.


DEMO REEL MASTERS DEGREE BREAKDOWN

OTHER WORKS

FULL 3D FUTURISTIC CITY SCENE - 3D MODEL, SHADING, PBR TEXTURES, LIGTHING, RENDER AND COMPOSITING


3D MAX V RAY MODELING, TEXTURE, MATERIAL, ILLUMINATION, RENDER - FULL 3D BUILDING


3D MODELING ASSETS - HARD SURFACES

MODELING, TEXTURE, MATERIAL, ILLUMINATION, RENDER - FULL 3D FUTURISTIC MILITAR VEHICLE TANK


MODULAR VIDEOGAME PROPS

Modeling, UV, textures, Nomals, FVX file.


ENVIRONMENT design - buildings - places - scenarios


3D MODELING - SCULPTING

COMPOSITION

3D, 2D, MATTE PAINTING, ILLUMINATION, COMPOSITTING SHOT - MEDIEVAL CASTLE

MATTE PAINTING, COMPOSITION - CYBERPUNK CITY

EXTRA: DIGIMATTE/ MATTEPAINTING

3D CONCEPT ART - FANTASY


PHOTOBASHING - FUTURISTIC CITY


DAY FOR NIGHT - JAPANESSE TEMPLE


DAY FOR NIGTH - FANTASY